Tag Archives: Fusion 360

hexabot update

As you may be aware I modeled a hexabot robot using Shapr3D sometime ago.  I had moved to Fusion 360 as I wanted to be able to render as well as add nuts, bolts and eventually animations.

I have imported the hexabot into Fusion 360 and put some finishing touches on it.  I fixed a few hole locations and added screws, nuts and rendered it over the last  couple days.  here are a couple images of the results.

This is available for download on Thingiverse:  Hexabot STL Files

 

iPad Pro (Generation 3) and Apple Pencil (Generation 2)

So, it has been a while since I posted here  as I have been busy working on my Mustang and Harley.  During the summer months I prefer to be outside with the car or the bike.

Apple has just released the iPad Pro (3rd Gen) and Apple Pencil (2nd Gen).  I have ordered both as I wish to give Shapr3D another try now that the new version has had several bug fixes and upgrades.  I have been following their YouTube Channel and forums to see how the product is developing and read user feedback.  It seems to have improved since I last used it.

It just wasn’t headed where I needed it for my projects.  But now I have a reasonable amount of time invested in Fusion 360 I can see where some of the Shapr3D features make sense now.

In the coming days/months I hope to be more active and start sharing more creations.

R/C Helicopter Design Update

As you may be aware I have been attempting to model an R/C Helicopter loosely based on the Outrage Velocity 50 Model.  I started this project using Shaper3D on an iPad Pro.  However, I scrapped that version as I sold off my iPad Pro.

I build a custom desktop with the intent on modeling often.  I chose Fusion 360 as the software.  Below are some renderings of the work I have been doing on the R/C Helicopter.  Most of this work has been over the last few nights after work.

InMoov – Fusion 360 Renders

InMoov was created using SketchUp, however I am not familiar with using this application and I seem to have difficulties when I try to use it.

Over the past couple weeks I have been using a few programs to bring InMoov to Fusion 360 mostly for assembly purposes.  Here are a couple renders showing the progress.

 

NOTE:  I am not the creator of this robot.  The InMoov Robot was created by Gael Langevin, you can read more about it here:  http://inmoov.fr/.

Humanoid Robot – F360 (Post 12)

Here we have the mount for the Raspberry Pi 3 computer.  This mount as you see it is a work in progress and may change.  The thought here is to have a screwless design as well as have lots of open space to help keep it cool.

The Raspberry Pi model is not mine, it was shared on GrabCad by Mechatronics Art.  You can download it here.

Goto Page 11 | Goto Page 13

Humanoid Robot – F360 (Post 9)

Now back to modeling.  Here we have the top hip plate modeled.  We also have the battery modeled and the back plate modeled.  The backplate is the assembly point for the upper and lower plates.  I thought it would be a good place to add some text.

I have decided to name this robot RH-H1.  The RH is for Robotics Hobbyist, the H is for Humanoid and the 1 is because this is the 1st revision or first Humanoid I have built.

He we also have it assembled onto the lower half of the robot.

Goto Page 8 | Goto Page 10

Humanoid Robot – F360 (Post 7)

I have decided to take a break from modeling and start 3D Printing these parts so that I can test fit them and modify any that need it.  These are printed on any of 3 different printers, Makerbot Replicator Mini+, Makerbot Replicator + or the Monoprice Mini Select V2.  Typically it will be one of the Makerbot printers.

Below you will see images of the feet, ankles and knee joints.

Goto Post 6 | Goto Post 8