hexabot update

As you may be aware I modeled a hexabot robot using Shapr3D sometime ago.  I had moved to Fusion 360 as I wanted to be able to render as well as add nuts, bolts and eventually animations.

I have imported the hexabot into Fusion 360 and put some finishing touches on it.  I fixed a few hole locations and added screws, nuts and rendered it over the last  couple days.  here are a couple images of the results.

This is available for download on Thingiverse:  Hexabot STL Files

 

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