As you may be aware I modeled a hexabot robot using Shapr3D sometime ago. I had moved to Fusion 360 as I wanted to be able to render as well as add nuts, bolts and eventually animations.
I have imported the hexabot into Fusion 360 and put some finishing touches on it. I fixed a few hole locations and added screws, nuts and rendered it over the last couple days. here are a couple images of the results.
This is available for download on Thingiverse: Hexabot STL Files